Mod description for 'Mod Menu'

Name and descriptions for this mod, that show up in Mod Menu.

modmenu.nameTranslation.tcdcommons

The display name of the mod within the 'Mod Menu' interface.

modmenu.summaryTranslation.tcdcommons

The summary description of the mod within the 'Mod Menu' interface.

Configurations/Settings related to this mod

Language texts used when presenting the user with a GUI interface to configure this mod.

tcdcommons.config.common

Configuration section for common client and server properties.

tcdcommons.config.client

Configuration section for client-side properties.

tcdcommons.config.client.update_item_groups_on_join

Name of the "Update item groups on join" configuration property.

tcdcommons.config.client.update_item_groups_on_join.tooltip

Explanation for how "Update item groups on join" works.

tcdcommons.config.server

Configuration section for server-side properties.

tcdcommons.config.property_value

Generic word "Value" that shows up in configuration GUIs to indicate the value of a given property.

Stat types

A "stat type" refers to a "type" of statistic the game tracks for a given player. Examples include "Times used", "Times mined", "Times crafted", etc. Some stat types are related to items, some to entities, and some to something else. Each stat type is related to a certain aspect of the game.

tcdcommons.stat_type.minecraft.custom

Name of the minecraft:custom stat type.
This stat type refers to "General" statistics (ex. "Distance walked", "Time since last death", etc.). Internally, the game calls it "custom" in its code, but we players call it "General" in font-end GUIs.

tcdcommons.stat_type.minecraft.killed

Name of the minecraft:killed stat type.
This stat type is for tracking how many of a given entity a player killed.

tcdcommons.stat_type.minecraft.killed_by

Name of the minecraft:killed_by stat type.
This stat type is for tracking how many times a player got killed by a given entity.

tcdcommons.stat_type.morestats.damaged

Name of the morestats:damaged stat type.
This stat type is for tracking how much damage a player dealt to a given entity.

tcdcommons.stat_type.morestats.damaged_by

Name of the morestats:damaged_by stat type.
This stat type is for tracking how much damage a given entity dealt to a player.

tcdcommons.stat_type.morestats.totem_popped_by

Name of the morestats:totem_popped_by stat type.
This stat type is for tracking how many times a given entity caused a player to use their totem of undying.

GUI textual dialog

This API mod offers mod developers a GUI textual dialog they could use to display messages on screen in dialog form. This "template" dialog has some default texts associated with it.

tcdcommons.gui.screen.text_dialog.default_title

Default title for textual dialogs. This text is used as dialog title only if a mod developer does not assign a name themselves.

tcdcommons.gui.screen.text_dialog.error_title

This text is used as title of textual dialogs that display error information on screen. For example you could have a textual dialog appear with title "Something went wrong" and then the contents of the dialog explain what exactly went wrong.

GUI dropdown widget

This API mod offers a GUI dropdown widget that other mod developers could use to then display dropdowns that allow users to select an option from a list of options.

tcdcommons.gui.dropdown.default_label

Default placeholder text for when a dropdown widget does not have an option selected yet. Here is what that (sort of) looks like in practice:
That "Select an option..." is the placeholder text this translation key is for.

GUI File chooser / File explorer

This API mod offers mod developers a GUI file explorer they could use to have the user select/open/create files on their machine. Think of it like an in-game implementation of explorer.exe.
Why have an in-game file explorer instead of using one provided by OS? Because Java and Minecraft are very limited and interacting with OS would require writing native code for each existing OS out there (a hell to deal with), meaning, mod instantly becomes incompatible with every other operating system.

tcdcommons.gui.filechooser.mode.explore

The text that appears in the title-bar (top left side of the in-game file explorer dialog), when the file explorer is in "explore" mode.
In this mode, the file explorer is just that. It lets the user interact with their files without prompting them to select or create one.

tcdcommons.gui.filechooser.mode.choose_file

The text that appears in the title-bar (top left side of the in-game file explorer dialog), when the file explorer is in "choose a file" mode.
In this mode, the file explorer prompts the user to choose an existing file from their device. Usually done when opening/loading files from disk.

tcdcommons.gui.filechooser.mode.create_file

The text that appears in the title-bar (top left side of the in-game file explorer dialog), when the file explorer is in "create a file" mode.
In this mode, the file explorer prompts the user to choose where a new file will be created and what said file's name will be. Usually done when saving files to disk.

tcdcommons.gui.filechooser.quick_access

On the left side of the file explorer, the "Quick access" section that contains useful shortcuts to quickly navigate to specific directories.

tcdcommons.gui.filechooser.quick_access.mount_points

Below the "Quick access" section, there's another section of shortcuts, this time featuring "mount points" aka external storage disks (like D:/, E:/, F:/, G:/, etc.).

tcdcommons.gui.filechooser.ctxmenu.select

When the user right-clicks a file, a context menu appears. This is the "Select" option that may appear in that context menu.
It selects a given file.

tcdcommons.gui.filechooser.ctxmenu.open

When the user right-clicks a file, a context menu appears. This is the "Open" option that may appear in that context menu.
It opens a given file.

tcdcommons.gui.filechooser.ctxmenu.open_with

When the user right-clicks a file, a context menu appears. This is the "Open in" option that may appear in that context menu.
It brings up another context menu prompting the user to select where they wish to open a given file.

tcdcommons.gui.filechooser.ctxmenu.open_with.assoc_app

When the user right-clicks a file and then clicks on "Open in", this option may appear.
When clicked, the file is opened with the default installed program that handles files of that type.

tcdcommons.gui.filechooser.action.file_name

File name field label or column header.

tcdcommons.gui.filechooser.action.file_type

File type field label or column header.

Miscellaneous

Miscellaneous texts, usually simple generic words and short phrases that could be used anywhere in any context.

tcdcommons.misc.loading

Generic loading indicator.

tcdcommons.misc.something_went_wrong

Generic "Something went wrong" label.

tcdcommons.misc.coming_soon

Generic "Coming soon" label.

tcdcommons.misc.preview

Generic word "Preview".

tcdcommons.misc.from

Generic word "For".

tcdcommons.misc.to

Generic word "To".